Last week, a rumor passed over the network, as if by the publication System Shock 3 A Chinese corporation will be engaged Tencent. Well, now the developers of the game from Otherside Entertainment Confirmed this officially:
We are pleased to report that Tencent will develop a franchise System Shock.
Being a small indie studio, it was difficult for us to engage in the project on our own. We believe that wide opportunities and experience Tencent as a leading gaming company, they will take a franchise to a new level.
According to the head of the studio Nightdive Stephena Kika (Stephen Kick), the rights to the franchise are still belonging to her. This means that TEncent involved only in the publication of the third part.
Himself Nightdive Now he is working on a remake of the original System Shock.
@Nibellion Nightdive Owns The System Shock Franchise and IP, Please Donat Spread Misinformation.
– Stephen Kick (@pripyatbeast) May 20, 2020
According to insiders, System Shock 3 faced a lot of production difficulties, as a result of which the team of developers was almost completely dispersed. Most likely the richest TEncent will become a saving circle for the game Warren Spector (Warren Spector).
Recall that at Otherside there is a second unit known for the failure Underworld ascentant. It is already engaged in a new game on the Unreal Engine 4 engine, which promises to boast of an original artistic style. There are no other details yet.
1/2 We are happy to announce that tencent Will Be Taking the #SysySteMShock Franchise Forward.
– Otherside Entertainment (@otherside_games) May 20, 2020
2/2 AS A Smaller Indie Studio, IT HAD Been Challening for us to Carry the Project on OUR OWN. We Believ Tencent’s Deep Capabilites and Expertise as a Leading Game Company Will Bring the Franchise to New Heights.
– Otherside Entertainment (@otherside_games) May 20, 2020
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System Shock 3
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Well, comparing EA and the tension is so simple, without context, is not worth.
EA, let it be quite large by the standards of our industry, but still just a company for the production of games that has recently suffered from garbage and is chasing fart -year -old trends, instead of focusing on creating a quality product.
The tender is an unable conglomerate engaged in social networks, investments, technologies, payment systems, etc.D., having contacts around the world, including close to the Chinese government, and shares in countless companies.
Yes, in a sense, both "bodies" are interested in purely in profit. But at least in my memory of the game from companies related to the tender, they were not very stood out in the station market in terms of drawing money, but EA … you know. I would venture to assume that the tension is interested in the mobile market in China, here they really squeeze everything from very much yellowing eastern gamers, and make more profits than they could have ever been in the West, and therefore, in addition to investment in the form of studies, they do not soar on their hands.
There are public companies (traded on the exchange), there are private. For both types, making a profit is the basis, the very definition of the word "business" speaks of profit. But between these two types there is a huge difference. If you simplify ..
Private company
The expenses for the 2018th year were 100 rubles, income 200 rubles – a good year.
The expenses for the 2019th year were 100 rubles, income 195 rubles – a good year.
Expenses for the 2020th year were 100 rubles, income 170 rubles – a good year.
The company is prosperous, employees have good salaries, owners of yacht and villas.
Public digging
The expenses for the 2018th year were 100 rubles, income 200 rubles – a good year.
The expenses for the 2019th year were 100 rubles, income 195 rubles – a failure year.
The expenses for the 2020th year were 100 rubles, income of 170 rubles – a failure year.
In 2021, the company died as investors left, shares fell in price below the plinth and suddenly for some reason it turned out that there was nothing to pay salaries, maintain offices and so on.
It is not enough for a public company to make a profit, regardless of its number, for such a company it should grow every year, at least a little, to attract new investors. Therefore, very often it turns out that if the company is private then it balances, builds a base of fans, creates a reputation, if the company is public, then we have what we have – in any way to increase profit, mvp strategy, and so on. Unfortunately, we built such a strange system in the world, the price of shares is more important than objective indicators.
Taking into account the Chinese love for the donates and Grindilka – I already had the Jubisoft flashbacks ..
I hope to make mistakes.
Well, not really. Tencent mainly redeems studios and franchises on the simple principle “We do everything we want in China with your game, and in return you get loot to support the game in the world”.
As for me, this is great news, for two reasons:
1) Tencent does not receive IP System Shock – we do not lose anything.
2) even if they buy Otherside, the spectrum does not cost to create a new studio and pick up all the key developers there.
Plus many people write about lutboxes, but you can bring me at least one Western single game at Tencent’s publishing house? And so that there are lubboxes. Because I was looking for and could not find.
(This does not mean that they are not, again, only the fact that I did not find them)
Well, in Deus Ex MD, the starlings were able to cram paid praxis. There would be a desire, but there is always a way.
How timely you decided to actively insert quotes from the source. Just when they chose red for this! I propose not to dwell on this and further place them with white font on a red background.
Given that the studio’s affairs were very bad and, apparently, the game was close to frost, I think this is good news. I doubt that Tencent will greatly spoil something in the System Shock, and so the game could postpone … who knows, maybe another 20 years, having immovable the sims of the genre, not a popular and not too profitable genre.
For those who in the Tencent tank, this is like the Chinese version of EA.
Only now EA even pretends that they don’t give a damn and Tencent rolled the franchises into graves with donate machines and leaves them in this form to rot.
Well, in some sense, yes, but this is only theoretically, in practice the corporation can have been in the cycle of a bad year or a good year, but my example when the corporation dies for the 3rd year was also just an example 🙂
Look at the reports of the apple, their profit is growing in the total for the past 30 years, it happens that shares are falling, then they return, a couple of months ago they had the maximum cost. Yes, 30 years are not eternity, but not so much, and it is not yet clear how many years it will continue.
In addition, the corporations are also not sitting idle, for example, for example, a few years ago when the apples of the mobile sales were slightly sagged and they began to fall firstly a little slightly raised prices, secondly they began to actively develop other directions, the so -called services.
With games, the same thing when the market was saturated with games and addons appeared like a horse armor, then this was not enough and the lutboxes \ microtransactions appeared, as it turned out the same person can consider the casino and at the same time joyfully drain hundreds and thousands into ultimatics with random players or new textures for weapons for weapons in the CS. Когда настанет эквилибриум и кол-во игроков не сможет поддерживать рост прибыли придумают что-то новое.
I think over time network games will return to a well -forgotten old one – subscribes. The fee in one form or another, monthly or by the seasons some kind, but how did people buy the game for 60 bucks and then they can play for 1-2-3 years for free, not order 🙂 single games can also go along this way, and in 2020s it sounds funny to pay subscribes. a fee for a single game (although not so directly and funny honestly), but in 2000 it would sound no less ridiculous to pay for mods and textures of weapons 🙂 T.e. I am to the fact that in the gaming industry there is still where to strive for more than one year, and there they will come up with something again. Yes, and it is ridiculous like that sounds for those who began to play in the 90s for example and found the golden era of games, for those who were born in 2010+ and after 5 years will pay the main tsa for textures “it was always like that in general”.
Therefore, as I said at the beginning, you’re right, this is a paradox, but only in theory, in practice the moment when the profit ceases to increase, they come up with new methods or one corporation dies, a new one comes in its place and the cycle begins from the beginning.
Of course, I knew that their things were very bad, but that now the Chinese company has taken up the work. This news saddened me even more ..
Good news. The main thing is that the game does not go to production hell again, as last time. I hope the leadership took into account the error.
Of course, any company is interested in profit, but! There are those companies and studios for whom profit and profit by any means, to the detriment of quality and reputation, are not the first task. After all, some manage to balance on the verge of product quality and profit))
