In general, there is nothing unexpected in this: Sony I have never violated PlayStation’s numbering, and rumors that Neksten starts at the end of 2020 has been going on for a long time. But now this information is officially confirmed.
• Hardware support for rays trace is mentioned again.
• SSD in PlayStation 5 will make it possible to use the space on hard disk more efficiently.
• Optical discs for the console contain 100 gigabytes.
• Installation on a hard drive is required, like PS4.
• Supporting the installation and removal of game content in parts.
• For PS5, they prepare a completely different interface aimed at current events in your games.
• The drive supports Blu-ray in 4K.
• The PS5 controller is similar to Dualshock 4 outwardly, but it does not yet have an official name.
Now more.
Advantages of SSD
According to Wired, on ordinary drives the developers use a trick: to compensate for the low speed of reading, from game data that should work together, form blocks close to each other. Due to this, the reading mechanism rides less throughout the drive, and the speed improves.
The problem is that many pieces of game data have to duplicate. As the PlayStation 5 Engineer says Mark Sulfur (Mark Cerny), c Marvel’s Spider-Man Some elements are repeated on the hard drive 400 times.
In the next generation https://tortugacasinoonline.fr/mobile-app/ from Sony There is a certain version of SSD instead of a standard hard drive. SSD speed allows you to refuse data duplication, so the total volume of the game is significantly reduced.
According to Sulfur, how developers will use this advantage depends only on them themselves. For example, someone will begin to build worlds even more and more detailed more than the previous one, and someone will reduce the size of game files or patches.
In addition, with a new PS5 approach to data storage, it becomes possible to manage the game files in parts. Say, installing the whole game from the disk, but only a multiplayer or delete only a single campaign when you passed it. In fairness, similar Sony I boasted at the beginning of my life PlayStation 4, but then the function did not really take root.
New interface
The interface in the PS5 is planned: Sulfur says that the console menu will allow you to quickly run games, but will also offer various classes. For example, multiplayer entertainment servers in real time show events that you can join, and single games tell you what tasks you can complete and what you will receive for them.
All this is displayed on the PS5 home screen, so it will be more sophisticated than PS4.
Gamepad
According to Wired, the prototype of the controller for PS5 is still “terribly similar” to Dualshock 4. The journalist noticed there a hole that resembles a microphone, but Sulfur said that about it Sony will tell you another time. Rumors go that PS5 will have their own voice assistant.
The new gamepad does not have an official name yet, but some features Sulfur listed:
• adaptive triggers R2/L2 – imitate resistance, so you can feel the tension of the bow of the bow or the difference between the machine gun and the shotgun.
• Tactile recoil is much thinner than standard vibromotors. Sound coils are installed in the left and right parts of the controller, which can be programmed for different needs.
• improved speaker.
• USB Type-C USB Nest for charging.
• increased battery capacity.
• A little heavier than Dualshock 4, but a little easier than the Xbox One controller with batteries.
As Wired says, the new controller perfectly conveys the feeling when your character goes along sand or dirt, slides on ice or jumps into the lake. If the car is in Gran Turismo Sport I was driving at the same time on asphalt and dirt, the gamepad conveyed sensations from both surfaces.
Sony has already ported Gran Turismo Sport on the girl PS5. Maybe a lot of work was not required – Neksten is compatible with PS4.
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Wired talked with Laura Miel (Laura miele), senior control studios Electronic Arts. According to her, the next generation of consoles is characterized by an increased speed of everything that is possible. This applies not only to productivity, but also to "moments". For example, games on mobile devices are loaded and launched in a matter of moments-the consoles are approaching something similar, considers Miel.
