A long time ago, Hitman 2 Silent Assassin introduced me to the stake genre, although then I did not know such a word. And so, many years later, I decided to touch this game again. After passing into the head, a simple thought climbed: depending on the side with which you watch the attitude to the game will be different.
The first look, "objective"
Since the game is old, you are faced with technical problems. Although, probably, the whole thing is in the Steam version. I hope that in Goga everything with performance is better. I had to roll a fan fix for wide screens and rummage in Windows settings.
Sudden shock
And … the first mission almost brought to a nervous breakdown. Oh, it was not worth choosing the highest level of complexity. The conceit played a cruel joke, I considered myself an experienced gamer, everything was scorched, both security, and servant, just shooting everyone is not possible – you will die very quickly. Lost from the account of the restarts, because the conservations are not provided. The game was able to surprise.
Reduced the difficulty by one – almost all the same. In the end, all this got out, the highest ranking will certainly not be able to get. With grief in half, I still shot everyone, thanks now by two preservations and was able to finish the mission. Yes, life for such did not cook, as well as a lot more, but this is another story.
With the question: what the hell? – went for help on the Internet. After all, he knows everything. It turned out that if the guards are nearby, they always scorch. I understood this without the Internet. So that this does not happen, you need to turn to them with the back of the head and quickly work, but do not run. Sorry only the 47th walks with a turtle speed. Fortunately, the game has one technique: if you hold the running button and quickly press W, you can increase the step speed and not fall, however, the gait of the protagonist will look very strange. And you know, only these two tricks have become much lighter and clearer than.
Dive, there is nothing to look at
The game is old, so the square head of the 47th will loom in front of the eyes all the time, and various surfaces will look like a copy-paste of one texture. 20 years ago, the games were still quite schematic. Imagination finished the picture in the head.
Okay, you can come to terms with this, but it’s just scary to look at the first -person weapon. There is nothing to do, age. Yes, in the second part there was a view from the eyes. Well, at least the locations are remembered, thanks to the authors for the variety of places of action that went with all parts of the hitman hand in hand. The 47th travels all over the world in search of its goals, and the locations in which it happens is diverse and are not repeated … almost. And the fact that there is snow Russia in the game and the same snowy Japan smacks of hack.
How to play
As in all the hitmans, you can go through stealth or just roll out all. For action there is a big arsenal: familiar to all silverbollers, machine guns, snipers and machine gun.
Weapons need to be found on missions and taken with you, then it can be equipped in a special Arsenal room.
For a silent game, knives will come in handy, a firearm with a silencer, a crossbow, and, of course, chloroform. True, the assigned ones quickly wake up and increase the level of suspicion. Yes, and you still need to be able to use the bottle: you press the attack button – a person falls and immediately gets up. What a for? I thought it was a bug, but then it came, you need to hold a button and then people are cut off normally. And the quick option is more suitable for speedlers. I spied on the yutyub.
A lack of situations is striking – only in two ways you can go through stealth:
1. Only one beautifully invented by developers is a method with changing clothes, poisons and special. devices. There are two of them very rarely, but this is already something extraordinary.
2. Quietly kill those who stand in the way.
You can still try to get around everyone, but it’s already lucky.
It will not work to adjust the accident – after it in the next parts. Even hide the corpse here is a big problem – everywhere garbage tanks, but not one can be opened – at that time before that they had not yet thought of. Everything is limited here. But you still need to look for a deserted place.
Even the levels are limited. Each region has about 4 missions and some are just one floor, and a small one, if not bothering and getting dirty, they last a couple of minutes. If clean – longer, but not much. And there are also terribly run -out missions in Japan – stealth in its worst manifestation. No fiction, just bypass the guards. At the same time, we can’t run at all – everywhere tower with snipers that quickly notice the movement. And this is good if you do not run into a bug – here they also meet.
By the way, about bugs and inconvenience
The game was not without them: https://boomerangbetcasino.co.uk/games/ the problems with the animation, when it suddenly breaks and the blanks freeze in the most wretched poses, the interaction of the air, when the 47th takes out the string to strangle the animation works in the air instead of the target, and where without T-pose. Rumor has it that the "legendary" rushing under the car and the ruining the passage of the guard in the first Japanese mission did not fix.
Add gameplay inconvenience to this. Sniper sight – just horror. Like, the 47th is a legend, the best killer, and aims like a drunk. To fall in mind from 20 meters should be incredibly lucky. Very strange guards who literally do not give the passage and advancing on the heels of the 47th. Well, at least they are stupid, they can be brought in a quiet place and do what you want. And this bomb in the mission, where it is necessary to kill the Boss of the mafia, blowing up the helicopter, I recalled this level 3 times due to the fact that I could not see the remote control of the remote undermining. Well, who thought of putting a bomb and a remote control separately.
And why play it? It would seem that there is no reason. But if you look from the other side ..
The view of the second, "subjective"
Style
No one will deny that Hitman is stylish. No one? This bald uncle with a barcode on his head, in an expensive suit with a red tie. He radiates eternal calm and composure. You noticed that the 47th never raises your voice? Heapons to match him: an elegant noose and a pair of silver pistols, which can be filled with an elephant. And, of course, a sniper rifle in a suitcase.
Of course, he has many other samples in the arsenal, but it is the listed by the Hitman that the Hitman that we know.
Another feature of the series is packs of cartridges. By the way, the inscriptions on them are Easter.
In Hitman 2, the game interface was added to this. In the first part, he was quite unpretentious, and here he was processed under the character of the hero: ascetic and the same stylish. Elegant font and amazing card, which has become a distinctive feature of the series for many years. She is incredibly visual and understandable, in it I spent a lot of time studying the habits of guards and other NPSs. I don’t know how you, but I just loved how it looks. It is a pity that in the restart it is not like that.
How not to mention another feature corresponding to the spirit of that, the old Hitman, of course, the music from the composer Jesper Küd.
The compositions played by a symphony orchestra are breathtaking, and the choir makes his way to goosebumps. All this, combined with electronic motives, creates a special unique feeling that is only in this series of games.
Unfortunately, this can no longer be heard in the restart – the music there is a good, but a significant share of charm is lost. Yespere Küd is an integral part of the franchise, I still listen to his soundtracks – so they sunk into the soul. And music from Contracts is just my respect.
Russia
Previously, when the trees were large, all the mention of the native lands in the games seemed awesome, even despite the fact that they were shown. There was little Russia in the games, and now the situation has not changed much. And, of course, Hitman in this regard was a discussed game. After all, one of the main plot characters was clearly stood out by a Russian accent and obscenities. Yes, there were several levels there, not just in some abstract Russia, but to St. Petersburg. With recognizable architecture, passers-by, scum “Atas” at the sight of the armed 47th, soldiers, swearing in pure Russian, releases of Russian news on the radio, ZIL limousines, if anyone else remembers such. Well, of course, domestic weapons.
Yes, besides, almost without anti -Russian connotation. We eliminate corrupt generals and criminal authorities. Of course, only if you play clean.
There was something to talk about with classmates after lessons in the classroom: to compare impressions or ask for advice on how to go through a difficult place. After the disk with the game already walked on the hands of those who then had something to launch on. Fortunately, copying pirate games on a blank was not a problem (unlike a license) and then do the same, but already with the boys who lived in the neighborhood.
Nostalgia
Oh, this is a very important thing that allows you to go through the games, even if they are completely outdated. There is some kind of game very good, only it came out about 20 years ago. You never knew about her, maybe you heard the name and nothing else connects you. Will you play it? Most likely not, unless you are a retrogener. Still 20 years, the graphics are no longer the same, there are no problems with the installation, management, Russification and there is still a lot of everything. There is always an excuse.
But if you came across the game in childhood, you then liked it then – it will already be another matter. She is a piece of your life, and the one you remember with the warmth that you want to return to. And, in the end, there will come the moment when you decide to re -trial, remember that distant feeling from childhood, which you almost forgot about. So with the Hitman.
This was my first stealth. I remember that Hitman did not buy, her brother brought her, he constantly brought the game. Mostly pirate, even their covers were printed on a black and white printer. And of varying degrees of lousy: from masterpieces to tresh. The brother was unpretentious. You can play without breaking BSOD? Will do! And quality is the tenth business. He passed the Hitman and it was my turn. It seemed something incredible, because, obviously, I did not play a similar one. In general, then I played little. Now, after the recent passage, I understand that the memory does not spare anything: I simply did not remember many levels, others merged together. If there were several Afghan missions in the game, then it seemed to me that she was only one. I also remembered a meeting with another bald killer-clone, almost crap in childhood. Another hitman (of course, I did not know the background, because I didn’t come across the first part in my childhood)? Who is this? What a mysticism? Why is it so similar to the 47th? It’s a clone or glitches? I presented a meeting with him differently, the brain gave me a tense shootout, and in the game it was a laughter, in fact: PIU-PIU and another bald simply runs away, and the 47th goes further on his business.
Although, something remained clear: the underground bunker in Russia I remembered well, apparently the mission was difficult and then I spent a lot of time on it.
But what if you have never played the old hitman, you do not experience any nostalgia, and only new parts are interesting to you?
The third look, "retrospective"
Evolution-revolution
After passing, I wanted to learn more about Hitman’s universe, and in Uyutub stumbled upon the very first story of the series from Stopheim. Yes, she was a hit, of course, from Kulakov. I looked, and then I already came across a second hethman lawsuit from the same author, only made to the output of the first part of the restart. And it is easy to notice how much the new story of the series is made better than the previous one. Although the timing was much less.
It led me to one thought. Folk wisdom says: everything is known in comparison. It is ITNEY how the perception of the rested Hitman series will change, if you do not start with the passage of new parts, and before that, go through one of the oldest. If you think, the hit of the 2000s and the new hitman differ from each other as heaven and earth. Will the player perceive the restart as a revolution in the series?
If you played only in the new Hitman, you will not be able to feel the path that the series has gone and take it only as it is now.
If the whole series passed successively and saw how Hitman changed, how it was shown to the sides, and, ultimately, he came to today, you will see changes, but this will not cause a strong sense of amazement.
There is one game on the timeline that can definitely be called revolutionary – Hitman Absolution. There were so many changes in it that some did not count it for Hitman. And then the restart appeared, which was made a little closer and clearer for the old. But this is definitely a rollback back, or just the players accepted this new revolution?
Visual illustration of the significance of changes. Lively area in the old hitman and in the new.
Visual illustration of the significance of changes. Lively area in the old hitman and in the new.
How to check it?
But what if you move from the Assassin’s bond to the new hitman immediately, without other links in the series? Is it possible to experience shock from what you saw? After all, in fact, a revolution occurred between the old and the new hitman. In mechanics, graphics, interface and gameplay. And the third part reached the VR – these are already completely new sensations from the game. So to speak, another look. And the 47th itself has more opportunities, and the methods of completing tasks are more sophisticated. The levels have become huge, you can spend hours in them, just having forgotten the sides of the mission.
Of course, in a vacuum where there are only 2 games, it would be much easier to conduct such an experiment. And there is not even sense to doubt the outcome – the brain would definitely be dumbfounded. And so, you understand that although it will be possible to surprise your gray matter, but not so much. You do not live in a vacuum and there is noise from other games around you, including in the stake genre.
But on the other hand, why not try? Maybe there will really be some new sensations? And in the old hitman you can see something more than obsolete gameplay and graphics, something personal and interesting?
Of course, these are not all the parties from which you can look, these are only those that came to mind while I played Hitman 2.
And why is it all? Yes, to the fact that people look at people, but do not see. They do not understand that the impressions of the same game can be different for everyone.
Different mood. Play in a depressed state is not at all the same as in a funny.
Information background. If all your ears are buzzed that the game is a masterpiece, then the attitude will be completely different.
Yes banal difference of systems. Recall the same Cyberpank 2077, in some it walked perfectly, while others have bugs and brakes. Examples can be listed endlessly.
Because of this, there are so many disputes, although they say that they do not argue tastes, but they argue, although it is pointless. It’s not about games, but in people – a simple truth that no one needs.
